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Neverwinter Nights: Wyvern Crown of Cormyr is a premium module for the computer game Neverwinter Nights. It occurs in Cormyr. It features fully ridable horses, flowing cloaks, tabards and long coats, a new prestige class, the Purple Dragon Knight, and extensive new art, creatures, and tilesets. Eneba store has games for all seasons, every mood, every fantasy, and every urge. Buy them, play them, complete them. You want it — we have it!
Neverwinter Nights: Wyvern Crown of Cormyr Review
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With Atari all set up to release Neverwinter Nights 2 later this month, Wyvern Crown of Cormyr is likely to be the final premium module for Neverwinter Nights. (Originally, Infinite Dungeons was supposed to be the last module, but then BioWare decided to release Wyvern Crown of Cormyr as well, and so I suppose it's possible that another module might sneak in under the gun as well.) That makes six premium modules in total, and, by all accounts, they did exactly what BioWare wanted: they gave players extra reasons to play Neverwinter Nights, extending the shelf life of the game, and they generated enough money so that BioWare could continue to add new tile sets and equipment and more to the Aurora toolkit, giving fans of the game more things to play with. The modules were all well made, and most were relatively fun, and so, as experiments go, you'd have to say that this one was a success, and I can only surmise that BioWare (or other companies) will attempt similar endeavors in the future.But back to Wyvern Crown of Cormyr. The module follows the basic Robin Hood premise. After spending many years away adventuring, you return to your homeland to find things awry. The king is dead, demons have been attacking, and a blight has started taking over the forests. Your family has moved to a new farm to try and eke out an existence, but no sooner do you return to them than hobgoblins attack, killing everyone but you, your brother, and a childhood friend. Together, you set out to exact some revenge on the hobgoblins -- and to track down whoever ordered them to attack your farm. Along the way you gain favor with the local lord, starting as a squire but then eventually becoming a knight, you participate in jousts and other tournament games, and you discover that an artifact called the Wyvern Crown might be responsible, in one way or another, for all of the troubles in the area.
Wyvern Crown of Cormyr has a lot of things going for it. The story is set up well, and it involves people with motivations rather than caricatures that do whatever is required of them by the plot. The quests are also handled well, almost always giving you options for diplomacy versus combat, and giving you ways to role-play your character. The module also contains several new things, like the ability to ride horses and an expanded rural tile set that includes castles with ramparts and towers. And there are even some fun little details, like how you can gain titles (such as (the wise) or (the cruel)) as a reward for completing certain quests.
But probably the most notable addition in Wyvern Crown of Cormyr is the jousting tournament. Unlike the other games included in the module (like darts or the guess-the-magic-spell game), jousting doesn't have anything to do with your character build. It's more of a rock-paper-scissors game. You select where to aim your lance (there are seven spots), and then you choose how to sit on your horse (such as leaning to the left), and then the jousting bout is run. Depending on what choices your opponent made, you might score a solid hit (worth 1 or 2 points), knock your opponent off his horse (worth 3 points), or miss him entirely (worth nothing). The first person to reach 3 points wins, so sometimes jousts can end quickly, and sometimes they can go on for several bouts. The jousting competition is a fun little mini-game, and it does a nice job of underscoring the medieval setting of the module.
Unfortunately, despite all the pluses, I didn't overly enjoy Wyvern Crown of Cormyr. It has sort of a dreary campaign, where everything is serious and dark and muted, and where just about everybody is a bad guy with some sort of evil agenda. There isn't a lot to root for or to care about. The module also has more than a few bugs. One companion I used wouldn't gain levels, the jousting competition froze up on me a couple times, and at one point when you lead an army, the army decided to target my companions in addition to the enemy troops, and that made the battle much more difficult than it needed to be. The final confrontation also seemed overly difficult. I had to do a lot of running away and returning, not to mention saving and loading, to keep my party alive, and at the end I sort of felt like I had cheated my way through.
Neverwinter Nights: Wyvern Crown Of Cormyr Open World
And then there are the horses. Riding on horses should have been one of the highlights of the module, but thanks to a clunky interface and atrocious pathfinding, horses weren't a lot of fun to use, and eventually I started avoiding them. Obviously, the module designers couldn't do anything about the pathfinding problems, which have always existed in Neverwinter Nights, but it's completely on them that they decided to include so many narrow and twisty pathways, which only exacerbated the situation. Fortunately, horses weren't required except in a couple of places, and so they were easy to ignore.![Neverwinter Nights: Wyvern Crown Of Cormyr Neverwinter Nights: Wyvern Crown Of Cormyr](/uploads/1/3/4/4/134439773/131274487.png)
But, overall, I'm going to give Wyvern Crown of Cormyr a mixed blessing. I didn't particularly enjoy it, but it includes a 20-hour campaign that gives players a lot of options for replayability, it includes a large and impressive rural tile set, and it includes a fun jousting mini-game. That is, Wyvern Crown of Cormyr gives you about the same amount of new content as either of the two official expansion packs, and all for just $11.99. So if you're looking for something to do this month while waiting for Neverwinter Nights 2
![Cormyr Cormyr](/uploads/1/3/4/4/134439773/914392260.jpg)
Neverwinter Nights Wyvern Crown Of Cormyr Review
is something you could try, although I'd recommend sister premium modules like Kingmaker or Pirates of the Sword Coast first.View the discussion thread.
Neverwinter Nights: Wyvern Crown of Cormyr | |
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Release date(s) | September 2006 |
Neverwinter Nights Wyvern Crown Of Cormyr
Neverwinter Nights: Wyvern Crown of Cormyr is the final premium module for Neverwinter Nights. The story is a knight-themed adventure featuring horse riding. As of December 2009 Atari owns the rights to the module, which is not available for purchase.
Description
The module is set in Forgotten Realms, in Cormyr. Tridev 1989 full movie hd. The player character returns home and discovers a massacre and sets out for vengeance. The premium module includes many new features:
- Horse-riding: ability to use various horses, fight while on horse, and participate in jousting tournaments.
- New tilesets and locations comparable to Neverwinter Nights 2.
- New medieval knight-styled armor, weapons, and items.
- New prestige class 'Purple Dragon Knight'.
- Mini-games including darts, archery competition, 'recognize a spell', and jousting tournaments.
Plot
The story starts as the player character, the former adventurer, returns to his family in Cormyr after hearing news of a recent war. The hero works with his family members and friends in their farm in the Hullack forest. One day, while working in the forest aside from the farm, the hero, his brother Jonas and their friend Godfrey Cormas notice the smoke above the trees. Their rushes back but finds destroyed farm, with everybody killed, including Jonas' wife, Lena, and their father, Patrick. Few corpses of the attackers are found on the place: hobgoblins.
The hero, Jonas, and Godfrey decide to find Sir Gilbert Hawklin and become his squires in order to avenge the massacre. They journeys to nearby town of Morfen, where they meet Valetto, Sir Hawklin's trading partner and owner of the farm lands. He directed them to Thunderstone, where Sir Hawklin, along with his family and many other royal families live.
In Thunderstone, the hero manages to become Sir Hawklin's squire after winning in joust tournament. Sir Hawklin is willing to stop the raids on the farms that have become too often. He asks the hero to meet Manthis of the Forest Folk, the leader of the creatures living in Hullack forest. Hero meets Manthis the satyr, who reveals that the raiders are actually seeking ancient burrows.
The hero and his two companions end up fighting with raiders in one such burrow. There, Jonas finds a mysterious ring. The ghostly figure appears, claiming that if Jonas will wear the ring he will have a chance to avenge his wife. Jonas agrees, but the whole event is revealed to be a trap by the unknown villain. Jones becomes possessed, kills Godfrey Cormas and runs away.
The hero becomes a knight and soon is set out to storm the raiders' lair, Polter's Fort. After fighting his way through hobgoblins, ogres, undead and even vampires, he meet a strange masked person claiming to be a Witch Lord, an ancient lich. After defeating him, the Witch Lord reveals that he is not truly evil and that he is only a servant of true mastermind, the Wyvernvapor, a Mist Dragon. The main motive of the dragon is to find legendary Wyvern Crown.
After venturing to the dragon's lair, a mythical castle located on the Wyvernwater lake, hero successfully sabotages the powerful artifact, Mythallar, that holds the castle above water, and kills pirates who resides here and plagues the lake. The hero deals with Valetto, who is revealed to be the servant of the dragon and the one responsible for piracy. After sinking the castle, hero meets with Wyvernvapor himself, who reveals that hero was fooled by the Witch Lord, who is immortal. Both dragon and lich compete for the Wyvern Crown, and now, with dragon rendered powerless, lich will likely claim it.
After participating in a joust tournament where Jonas, under the guise of Black Knight, tried to kill the hero with poison, Caladnei, official high mage of Cormyr arrives to help with the case of Witch Lord. Jonas is now under the Witch Lord's power. The final battle for the Wyvern Crown's burrow is about to begin. There, hero, with the help of Caladnei, Purple Knights and Hawklin soldiers, crushes the Witch Lord army. After venturing in the burrow and destroying the golem guardians, hero is finally able to reach the Crown. Jonas is abandoned by the Witch Lord and his fate is decided by the player.
With the Wyvern Crown in his possession, the only thing left for the hero is to battle the Witch Lord, Szass Morg, and claim the Crown for Cormyr, or himself.
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Neverwinter Nights Wyvern Crown Of Cormyr
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